PORTFOLIO
You can find examples of the work I’ve done for each project under the separate headings.
Main Story Quest Chain: Storm Over Devil’s Gap
I made the first and last part of the main story quest chain Storm Over Devil’s Gap. This encompassed some bonding time with one of the main characters (Lisa) at her home, as well as the culmination of the chain in the form of a magical transformation cutscene and the fallout afterward. This work included, among other things:
Planning out the whole chain with another designer and writer
Breaking down the whole chain into separate quests and tasks, and identifying tasks for other disciplines
Implementing 10 quests (designing/scripting/testing/etc.)
This includes being the one responsible for requesting and implementing (or being responsible for the end quality of) the writing/sound/art/etc.
Making all the cutscenes, from script to cameras to implementing animations
Terrain work and level design
Documentation
Testing and bugfixing
The Silversong Pony Championship
I was responsible for revamping both the championship race itself as well as the hub area. This work included, among other things:
Defining the concept and theme for the championship
Implementing the race
Requesting assets from, and working with to implement, sound, art, writing, etc.
Terrain work and level design
Documentation
Testing and bugfixing
Beach Festival 2022
Race: A Mystifying Walk on Water
Daily quests: Metal Detecting
Quests: I contributed to the festival’s main storyline
Study Animals
A quest chain comprised of 20 quests where the player has to help various characters and gather information about horses. This work included, among other things:
Designing and pitching the quest chain to leadership
Implementing the whole quest chain
Writing all the text
Collaborating with other disciplines like sound and art
Testing and iterating
Below are two excerpts from this quest chain (click to enlarge)!
Birthday Festival 2022
The festival’s main quest chain: Caketastrophe
Daily quests: Theater
Winter Festival 2022
I was responsible for the snowstorm/blizzard event and the system around it. This included:
Designing a system that was modular enough to be repeatable twice a day while avoiding repetition, and could spawn in a variety of locations
Implementing the system and the quests, including placing all NPCs and relevant objects in the world
Working with other disciplines like art, sound, and writers
Documentation
Testing and bugfixing
Below are screenshots from events (quests), activities, schemes, and other content that I’ve worked on. I was responsible for the whole process: designing, writing, implementing, testing/fixing, etc.
The work I did on CK2 was, in terms of responsibilities, very similar to CK3. I was responsible for the whole pipeline of any content I worked on: designing, writing, implementing, and testing/fixing.
In this student project I worked as Lead Game Writer and "Creative Director". The game was featured in Humble Bundle and published on Steam. I planned and led the whole narrative process, from the first draft to the final VOs, and assisted in the design of the game systems and mechanics.
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"Citizens of Copoka, my brothers and sisters! Today it’s been one year since hope was born, one year since we crushed the incompetent old leaders. One year of fighting for our people and defying our enemies. Today we celebrate! Remember; freedom is order, order gives strength and strength leads to victory."
"The war is still raging at our borders. Make sure that you support our troops with hard work and big smiles."
"The brave soldiers protecting you and your family needs your strength as well; make sure that you are supporting them in any way possible."
"Because of the celebrations the curfew has been temporarily postponed by one hour. Any citizen found walking the streets past curfew will be escorted home by authorities."
"Enemy forces are being pushed back in the northern sector. Lake Daming once again belongs to Copoka." -
"Children starving in the streets. People disappearing. It’s like a bad joke. We’re doing all we can but it’s only getting worse."
"There’s nothing else we can do. With the Great Leader controlling everything there’s only so much-"
"It’s not enough! We need a base of some sort… Something close to the people that need us. We need to organize, try to really make a difference."
"What about that abandoned shack in the slums? You know, the one in the western section?"
"Perfect! Contact the others. There’s a lot for us to do."